Gen Move Category Contest Power Accuracy PP Range Description IV Attack Order Physical Clever 90 100% 15 (max 24)
     
     
Normal
The user calls out its underlings to pummel the target. This move has a heightened chance of landing a critical hit. IV Bug Bite Physical Cute 60 100% 20 (max 32)
     
     
Normal
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. IV Bug Buzz Special Beautiful 90 100% 10 (max 16)
     
     
Normal
The user vibrates to generate a damaging sound wave. This may also lower the target's Sp. Def stat. IV Defend Order Status Clever % 10 (max 16)
     
     
Self
The user calls out its underlings to shield its body, boosting its Defense and Sp. Def stats. VI Fell Stinger Physical Cool 50 100% 25 (max 40)
     
     
Normal
When the user knocks out a target with this move, the user's Attack stat is boosted drastically. VII First Impression Physical 90 100% 10 (max 16)
     
     
Normal
Although this move has great power, it works only on the first turn each time the user enters battle. II Fury Cutter Physical Cool 40 95% 20 (max 32)
     
     
Normal
The user attacks by slashing the target with scythes, claws, or the like. This attack becomes more powerful if it hits in succession. VIII G-Max Befuddle Physical % 3 (max 4)
     
     
1 Other
A Bug-type attack that Gigantamax Butterfree use. This move inflicts the poisoned, paralyzed, or asleep status condition on opponents. VIII G-Max Befuddle Special % 3 (max 4)
     
     
1 Other
A Bug-type attack that Gigantamax Butterfree use. This move inflicts the poisoned, paralyzed, or asleep status condition on opponents. IV Heal Order Status Clever % 10 (max 16)
     
     
Self
The user calls out its underlings to heal it. The user regains up to half of its max HP. VI Infestation Special Cute 20 100% 20 (max 32)
     
     
Normal
The target is infested and attacked for four to five turns. The target can't flee during this time. I Leech Life Physical Clever 80 100% 10 (max 16)
     
     
Normal
The user drains the target's blood. The user's HP is restored by up to half the damage taken by the target. VII Lunge Physical 80 100% 15 (max 24)
     
     
Normal
The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat. VIII Max Flutterby Physical % 3 (max 4)
     
     
1 Other
This is a Bug-type attack Dynamax Pokémon use. This lowers the target's Sp. Atk stat. VIII Max Flutterby Special % 3 (max 4)
     
     
1 Other
This is a Bug-type attack Dynamax Pokémon use. This lowers the target's Sp. Atk stat. II Megahorn Physical Cool 120 85% 10 (max 16)
     
     
Normal
Using its tough and impressive horn, the user rams into the target with no letup. I Pin Missile Physical Cool 25 95% 20 (max 32)
     
     
Normal
The user attacks by shooting sharp spikes at the target. This move hits two to five times in a row. VII Pollen Puff Special 90 100% 15 (max 24)
     
     
Normal
The user attacks the enemy with a pollen puff that explodes. If the target is an ally, it gives the ally a pollen puff that restores its HP instead. IX Pounce Physical 50 100% 20 (max 32)
     
     
Normal
The user attacks by pouncing on the target. This also lowers the target's Speed stat. VI Powder Status Clever 100% 20 (max 32)
     
     
Normal
The user covers the target in a combustible powder. If the target uses a Fire-type move, the powder explodes and damages the target. V Quiver Dance Status Beautiful % 20 (max 32)
     
     
Self
The user lightly performs a beautiful, mystic dance. This boosts the user's Sp. Atk, Sp. Def, and Speed stats. V Rage Powder Status Clever % 20 (max 32)
     
     
Self
The user scatters a cloud of irritating powder to draw attention to itself. Opposing Pokémon aim only at the user. VII Savage Spin-Out Physical % 1 (max 1)
     
     
Normal
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move. VII Savage Spin-Out Special % 1 (max 1)
     
     
Normal
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move. III Signal Beam Special Beautiful 75 100% 15 (max 24)
     
     
Normal
The user attacks with a sinister beam of light. This may also confuse the target. IX Silk Trap Status % 10 (max 16)
     
     
Self
The user spins a silken trap, protecting itself from damage while lowering the Speed stat of any attacker that makes direct contact. III Silver Wind Special Beautiful 60 100% 5 (max 8)
     
     
Normal
The target is attacked with powdery scales blown by the wind. This may also raise all the user's stats. VIII Skitter Smack Physical 70 90% 10 (max 16)
     
     
Normal
The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat. II Spider Web Status Clever % 10 (max 16)
     
     
Normal
The user ensnares the target with thin, gooey silk so it can't flee from battle. V Steamroller Physical Tough 65 100% 20 (max 32)
     
     
Normal
The user crushes its target by rolling over the target with its rolled-up body. This may also make the target flinch. VI Sticky Web Status Tough % 20 (max 32)
     
     
Other Side
The user weaves a sticky net around the opposing team, which lowers their Speed stats upon switching into battle. I String Shot Status Clever 95% 40 (max 64)
     
     
Many Others
The user blows silk from its mouth that binds opposing Pokémon and harshly lowers their Speed stats. V Struggle Bug Special Cute 50 100% 20 (max 32)
     
     
Many Others
The user attacks by struggling against opposing Pokémon. This also lowers their Sp. Atk stats. III Tail Glow Status Beautiful % 20 (max 32)
     
     
Self
The user stares at flashing lights to focus its mind, drastically raising its Sp. Atk stat. I Twineedle Physical Cool 25 100% 20 (max 32)
     
     
Normal
The user damages the target twice in succession by jabbing it with two spikes. This may also poison the target. IV U-turn Physical Cute 70 100% 20 (max 32)
     
     
Normal
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. IV X-Scissor Physical Cool 80 100% 15 (max 24)
     
     
Normal
The user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors. All details are accurate to Generation VII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left.