Gen Move Category Contest Power Accuracy PP Range Description I Absorb Special Clever 20 100% 25 (max 40)
     
     
Normal
A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. VIII Apple Acid Special 80 100% 10 (max 16)
     
     
Normal
The user attacks the target with an acidic liquid created from tart apples. This also lowers the target's Sp. Def stat. III Aromatherapy Status Clever % 5 (max 8)
     
     
Your Party
The user releases a soothing scent that heals all status conditions affecting the user's party. VII Bloom Doom Physical % 1 (max 1)
     
     
Normal
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move. VII Bloom Doom Special % 1 (max 1)
     
     
Normal
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move. VIII Branch Poke Physical 40 100% 40 (max 64)
     
     
Normal
The user attacks the target by poking it with a sharply pointed branch. III Bullet Seed Physical Cool 25 100% 30 (max 48)
     
     
Normal
The user attacks by forcefully shooting seeds at the target. This move hits two to five times in a row. VIII Chloroblast Special 150 95% 5 (max 8)
     
     
Normal
The user launches its amassed chlorophyll to inflict damage on the target. This also damages the user. V Cotton Guard Status Cute % 10 (max 16)
     
     
Self
The user protects itself by wrapping its body in soft cotton, drastically boosting its Defense stat. II Cotton Spore Status Beautiful 100% 40 (max 64)
     
     
Many Others
The user releases cotton-like spores that cling to opposing Pokémon. This harshly lowers their Speed stats. VIII Drum Beating Physical 80 100% 10 (max 16)
     
     
Normal
The user plays its drum, controlling the drum's roots to attack the target. This also lowers the target's Speed stat. IV Energy Ball Special Beautiful 90 100% 10 (max 16)
     
     
Normal
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. IX Flower Trick Physical 70 % 10 (max 16)
     
     
Normal
The user throws a rigged bouquet of flowers at the target. This attack never misses and always lands a critical hit. VI Forest's Curse Status Clever 100% 20 (max 32)
     
     
Normal
The user puts a forest curse on the target. This adds Grass type to the target's type. III Frenzy Plant Special Cool 150 90% 5 (max 8)
     
     
Normal
The user slams the target with the roots of an enormous tree. The user can't move on the next turn. II Giga Drain Special Clever 75 100% 10 (max 16)
     
     
Normal
A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. VIII G-Max Drum Solo Physical 160 % 3 (max 4)
     
     
1 Other
A Grass-type attack that Gigantamax Rillaboom use. This move can be used on the target regardless of its Abilities. VIII G-Max Drum Solo Special 160 % 3 (max 4)
     
     
1 Other
A Grass-type attack that Gigantamax Rillaboom use. This move can be used on the target regardless of its Abilities. VIII G-Max Sweetness Physical % 3 (max 4)
     
     
1 Other
A Grass-type attack that Gigantamax Appletun use. This move heals the status conditions of allies. VIII G-Max Sweetness Special % 3 (max 4)
     
     
1 Other
A Grass-type attack that Gigantamax Appletun use. This move heals the status conditions of allies. VIII G-Max Tartness Physical % 3 (max 4)
     
     
1 Other
A Grass-type attack that Gigantamax Flapple use. This move reduces the opponents' evasiveness. VIII G-Max Tartness Special % 3 (max 4)
     
     
1 Other
A Grass-type attack that Gigantamax Flapple use. This move reduces the opponents' evasiveness. VIII G-Max Vine Lash Physical % 3 (max 4)
     
     
1 Other
A Grass-type attack that Gigantamax Venusaur use. This move continues to deal damage to opponents for four turns. VIII G-Max Vine Lash Special % 3 (max 4)
     
     
1 Other
A Grass-type attack that Gigantamax Venusaur use. This move continues to deal damage to opponents for four turns. IV Grass Knot Special Cute 100% 20 (max 32)
     
     
Normal
The user snares the target with grass and trips it. The heavier the target, the greater the move's power. V Grass Pledge Special Beautiful 80 100% 10 (max 16)
     
     
Normal
A column of grass hits the target. When used with its water counterpart, this move's power is boosted and a vast swamp appears. III Grass Whistle Status Clever 55% 15 (max 24)
     
     
Normal
The user plays a pleasant melody that lulls the target into a deep sleep. VIII Grassy Glide Physical 55 100% 20 (max 32)
     
     
Normal
Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain. VI Grassy Terrain Status Beautiful % 10 (max 16)
     
     
Both Sides
The user turns the ground into Grassy Terrain for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves. VIII Grav Apple Physical 80 100% 10 (max 16)
     
     
Normal
The user inflicts damage by dropping an apple from high above. This also lowers the target's Defense stat. V Horn Leech Physical Tough 75 100% 10 (max 16)
     
     
Normal
The user drains the target's energy with its horns. The user's HP is restored by up to half the damage taken by the target. III Ingrain Status Clever % 20 (max 32)
     
     
Self
The user lays roots that restore its own HP every turn. Because the user is now rooted, it can't switch out. IX Ivy Cudgel Physical 100 100% 10 (max 16)
     
     
Normal
The user strikes with an ivy-wrapped cudgel. This move's type changes depending on the mask worn by the user, and it has a heightened chance of landing a critical hit. VIII Jungle Healing Status % 10 (max 16)
     
     
Your Party
The user becomes one with the jungle, restoring HP and curing status conditions for itself and its ally Pokémon currently in the battle. III Leaf Blade Physical Cool 90 100% 15 (max 24)
     
     
Normal
The user handles a sharp leaf like a sword and cuts the target to inflict damage. This move has a heightened chance of landing a critical hit. IV Leaf Storm Special Beautiful 130 90% 5 (max 8)
     
     
Normal
The user whips up a storm of leaves around the target. The recoil from this move harshly lowers the user's Sp. Atk stat. V Leaf Tornado Special Cool 65 90% 10 (max 16)
     
     
Normal
The user attacks its target by encircling it in sharp leaves. This attack may also lower the target's accuracy. VII Leafage Physical 40 100% 40 (max 64)
     
     
Normal
The user attacks by pelting the target with leaves. I Leech Seed Status Clever 90% 10 (max 16)
     
     
Normal
A seed is planted on the target. It steals some HP from the target every turn. III Magical Leaf Special Beautiful 60 % 20 (max 32)
     
     
Normal
The user scatters curious leaves that chase the target. This attack never misses. IX Matcha Gotcha Special 80 90% 15 (max 24)
     
     
Many Others
The user fires a blast of tea that it mixed. The user's HP is restored by up to half the damage taken by the target. This may also leave the target with a burn. VIII Max Overgrowth Physical % 3 (max 4)
     
     
1 Other
This is a Grass-type attack Dynamax Pokémon use. The user turns the ground into Grassy Terrain for five turns. VIII Max Overgrowth Special % 3 (max 4)
     
     
1 Other
This is a Grass-type attack Dynamax Pokémon use. The user turns the ground into Grassy Terrain for five turns. I Mega Drain Special Clever 40 100% 15 (max 24)
     
     
Normal
A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. III Needle Arm Physical Clever 60 100% 15 (max 24)
     
     
Normal
The user attacks by wildly swinging its thorny arms. This may also make the target flinch. VI Petal Blizzard Physical Beautiful 90 100% 15 (max 24)
     
     
All Others
The user stirs up a violent petal blizzard and damages everything around it. I Petal Dance Special Beautiful 120 100% 10 (max 16)
     
     
1 Random
The user attacks the target by scattering petals for two to three turns. The user then becomes confused. IV Power Whip Physical Tough 120 85% 10 (max 16)
     
     
Normal
The user violently whirls its vines, tentacles, or the like to lash the target. I Razor Leaf Physical Cool 55 95% 25 (max 40)
     
     
Many Others
Sharp-edged leaves are launched to slash at opposing Pokémon. This move has a heightened chance of landing a critical hit. VII Sappy Seed Physical 100 90% 10 (max 16)
     
     
Normal
The user grows a gigantic stalk that scatters seeds to attack the target. The seeds drain the target’s HP every turn. IV Seed Bomb Physical Tough 80 100% 15 (max 24)
     
     
Normal
The user attacks by slamming a barrage of hard-shelled seeds down on the target from above. IV Seed Flare Special Beautiful 120 85% 5 (max 8)
     
     
Normal
The user emits a shock wave from its body to attack its target. This may also harshly lower the target's Sp. Def stat. I Sleep Powder Status Clever 75% 15 (max 24)
     
     
Normal
The user scatters a cloud of soporific dust that puts the target to sleep. VIII Snap Trap Physical 35 100% 15 (max 24)
     
     
Normal
The user snares the target in a snap trap that inflicts damage for four to five turns. I Solar Beam Special Cool 120 100% 10 (max 16)
     
     
Normal
The user gathers light on the first turn, then blasts a bundled beam on the next turn. VII Solar Blade Physical 125 100% 10 (max 16)
     
     
Normal
The user gathers light on the first turn, then fills a blade with the light's energy and attacks on the next turn. IX Spicy Extract Status % 15 (max 24)
     
     
Normal
The user emits an incredibly spicy extract, sharply boosting the target's Attack stat and harshly lowering the target's Defense stat. VI Spiky Shield Status Tough % 10 (max 16)
     
     
Self
In addition to protecting the user from attacks, this move also damages any attacker who makes direct contact. I Spore Status Beautiful 100% 15 (max 24)
     
     
Normal
The user scatters bursts of spores that induce sleep. VII Strength Sap Status 100% 10 (max 16)
     
     
Normal
The user restores its own HP by the same amount as the target's Attack stat. It then lowers the target's Attack stat. I Stun Spore Status Clever 75% 30 (max 48)
     
     
Normal
The user scatters a cloud of numbing powder that paralyzes the target. II Synthesis Status Clever % 5 (max 8)
     
     
Self
The user restores its own HP. The amount of HP regained varies with the weather. IX Syrup Bomb Special 60 85% 10 (max 16)
     
     
Normal
The user sets off an explosion of sticky candy syrup, which coats the target and causes the target's Speed stat to drop each turn for three turns. IX Trailblaze Physical 50 100% 20 (max 32)
     
     
Normal
The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. VII Trop Kick Physical 70 100% 15 (max 24)
     
     
Normal
The user lands an intense kick of tropical origins on the target. This also lowers the target's Attack stat. I Vine Whip Physical Cool 45 100% 25 (max 40)
     
     
Normal
The target is struck with slender, whiplike vines to inflict damage. IV Wood Hammer Physical Tough 120 100% 15 (max 24)
     
     
Normal
The user slams its rugged body into the target to attack. This also damages the user quite a lot. IV Worry Seed Status Clever 100% 10 (max 16)
     
     
Normal
A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia. All details are accurate to Generation VII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left.