Gen Move Category Contest Power Accuracy PP Range Description IX Aqua Cutter Physical 70 100% 20 (max 32)
     
     
Normal
The user expels pressurized water to cut at the target like a blade. This move has a heightened chance of landing a critical hit. IV Aqua Jet Physical Cool 40 100% 20 (max 32)
     
     
Normal
The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. IV Aqua Ring Status Beautiful % 20 (max 32)
     
     
Self
The user envelops itself in a veil made of water. It regains some HP every turn. IX Aqua Step Physical 80 100% 10 (max 16)
     
     
Normal
The user toys with the target and attacks it using light and fluid dance steps. This also boosts the user's Speed stat. IV Aqua Tail Physical Beautiful 90 90% 10 (max 16)
     
     
Normal
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. VII Bouncy Bubble Special 60 100% 20 (max 32)
     
     
Normal
The user attacks by shooting water bubbles at the target. It then absorbs water and restores its HP by half the damage taken by the target. IV Brine Special Tough 65 100% 10 (max 16)
     
     
Normal
This move's power is doubled if the target's HP is at half or less. I Bubble Special Cute 40 100% 30 (max 48)
     
     
Many Others
A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stat. I Bubble Beam Special Beautiful 65 100% 20 (max 32)
     
     
Normal
A spray of bubbles is forcefully ejected at the target. This may also lower the target's Speed stat. IX Chilling Water Special 50 100% 20 (max 32)
     
     
Normal
The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. I Clamp Physical Tough 35 85% 15 (max 24)
     
     
Normal
The target is clamped and squeezed by the user's very thick and sturdy shell for four to five turns. I Crabhammer Physical Tough 100 90% 10 (max 16)
     
     
Normal
The target is hammered with a large pincer. This move has a heightened chance of landing a critical hit. III Dive Physical Beautiful 80 100% 10 (max 16)
     
     
Normal
The user dives on the first turn, then floats up and attacks on the next turn. VIII Fishious Rend Physical 85 100% 10 (max 16)
     
     
Normal
The user rends the target with its hard gills. This move's power is doubled if the user moves before the target. VIII Flip Turn Physical 60 100% 20 (max 32)
     
     
Normal
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. VIII G-Max Cannonade Physical % 3 (max 4)
     
     
1 Other
A Water-type attack that Gigantamax Blastoise use. This move continues to deal damage to opponents for four turns. VIII G-Max Cannonade Special % 3 (max 4)
     
     
1 Other
A Water-type attack that Gigantamax Blastoise use. This move continues to deal damage to opponents for four turns. VIII G-Max Foam Burst Physical % 3 (max 4)
     
     
1 Other
A Water-type attack that Gigantamax Kingler use. This move harshly lowers the Speed of opponents. VIII G-Max Foam Burst Special % 3 (max 4)
     
     
1 Other
A Water-type attack that Gigantamax Kingler use. This move harshly lowers the Speed of opponents. VIII G-Max Hydrosnipe Physical 160 % 3 (max 4)
     
     
1 Other
A Water-type attack that Gigantamax Inteleon use. This move can be used on the target regardless of its Abilities. VIII G-Max Hydrosnipe Special 160 % 3 (max 4)
     
     
1 Other
A Water-type attack that Gigantamax Inteleon use. This move can be used on the target regardless of its Abilities. VIII G-Max Rapid Flow Physical % 3 (max 4)
     
     
1 Other
A Water-type attack that Gigantamax Urshifu use. This rapid-strike move can ignore Max Guard. VIII G-Max Rapid Flow Special % 3 (max 4)
     
     
1 Other
A Water-type attack that Gigantamax Urshifu use. This rapid-strike move can ignore Max Guard. VIII G-Max Stonesurge Physical % 3 (max 4)
     
     
1 Other
A Water-type attack that Gigantamax Drednaw use. This move scatters sharp rocks around the field. VIII G-Max Stonesurge Special % 3 (max 4)
     
     
1 Other
A Water-type attack that Gigantamax Drednaw use. This move scatters sharp rocks around the field. III Hydro Cannon Special Beautiful 150 90% 5 (max 8)
     
     
Normal
The target is hit with a watery blast. The user can't move on the next turn. I Hydro Pump Special Beautiful 110 80% 5 (max 8)
     
     
Normal
The target is blasted by a huge volume of water launched under great pressure. IX Hydro Steam Special 80 100% 15 (max 24)
     
     
Normal
The user blasts the target with boiling-hot water. This move's power is not lowered in harsh sunlight but rather boosted by 50 percent. VII Hydro Vortex Physical % 1 (max 1)
     
     
Normal
The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move. VII Hydro Vortex Special % 1 (max 1)
     
     
Normal
The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move. IX Jet Punch Physical 60 100% 15 (max 24)
     
     
Normal
The user summons a torrent around its fist and punches at blinding speed. This move always goes first. VIII Life Dew Status % 10 (max 16)
     
     
Your Party
The user scatters mysterious water around and restores the HP of itself and its ally Pokémon currently in the battle. VII Liquidation Physical 85 100% 10 (max 16)
     
     
Normal
The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. VIII Max Geyser Physical % 3 (max 4)
     
     
1 Other
This is a Water-type attack Dynamax Pokémon use. The user summons a heavy rain that falls for five turns. VIII Max Geyser Special % 3 (max 4)
     
     
1 Other
This is a Water-type attack Dynamax Pokémon use. The user summons a heavy rain that falls for five turns. III Muddy Water Special Tough 90 85% 10 (max 16)
     
     
Many Others
The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy. VII Oceanic Operetta Special 195 % 1 (max 1)
     
     
Normal
The user, Primarina, summons a massive amount of water using its Z-Power and attacks the target with full force. II Octazooka Special Tough 65 85% 10 (max 16)
     
     
Normal
The user attacks by spraying ink in the target's face. This may also lower the target's accuracy. VI Origin Pulse Special Beautiful 110 85% 10 (max 16)
     
     
Many Others
The user attacks opposing Pokémon with countless beams of light that glow a deep and brilliant blue. II Rain Dance Status Beautiful % 5 (max 8)
     
     
Both Sides
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. V Razor Shell Physical Cool 75 95% 10 (max 16)
     
     
Normal
The user cuts the target with sharp shells to inflict damage. This may also lower the target's Defense stat. V Scald Special Tough 80 100% 15 (max 24)
     
     
Normal
The user attacks by shooting boiling hot water at the target. This may also leave the target with a burn. VIII Snipe Shot Special 80 100% 15 (max 24)
     
     
Normal
The user ignores the effects of opposing Pokémon's moves and Abilities that draw in moves, allowing this move to hit the chosen target. V Soak Status Cute 100% 20 (max 32)
     
     
Normal
The user shoots a torrent of water that changes the target's type to Water. VII Sparkling Aria Special 90 100% 10 (max 16)
     
     
All Others
The user bursts into song, emitting many bubbles. Any Pokémon suffering from a burn will be cured by the touch of these bubbles. VII Splishy Splash Special 90 100% 15 (max 24)
     
     
Many Others
The user charges a huge wave with electricity and hits the opposing Pokémon with the wave. This may also leave the opposing Pokémon with paralysis. VI Steam Eruption Special Beautiful 110 95% 5 (max 8)
     
     
Normal
The user immerses the target in superheated steam. This may also leave the target with a burn. I Surf Special Beautiful 90 100% 15 (max 24)
     
     
All Others
The user attacks everything around it by swamping its surroundings with a giant wave. VIII Surging Strikes Physical 25 100% 5 (max 8)
     
     
Normal
The user, having mastered the Water style, strikes the target with a flowing motion three times in a row. This move always lands a critical hit. IX Triple Dive Physical 30 95% 10 (max 16)
     
     
Normal
The user performs a perfectly timed triple dive, hitting the target with splashes of water three times in a row. I Water Gun Special Cute 40 100% 25 (max 40)
     
     
Normal
The target is blasted with a forceful shot of water. V Water Pledge Special Beautiful 80 100% 10 (max 16)
     
     
Normal
A column of water hits the target. When used with its fire counterpart, this move's power is boosted and a rainbow appears. III Water Pulse Special Beautiful 60 100% 20 (max 32)
     
     
Normal (long-range)
The user attacks the target with a pulsing blast of water. This may also confuse the target. VI Water Shuriken Special Cool 15 100% 20 (max 32)
     
     
Normal
The user hits the target with throwing stars two to five times in a row. This move always goes first. III Water Sport Status Cute % 15 (max 24)
     
     
Both Sides
The user soaks the battlefield with water. This weakens Fire-type moves for five turns. III Water Spout Special Beautiful 150 100% 5 (max 8)
     
     
Many Others
The user spouts water to damage opposing Pokémon. The lower the user's HP, the lower the move's power. I Waterfall Physical Tough 80 100% 15 (max 24)
     
     
Normal
The user charges at the target and may make it flinch. VIII Wave Crash Physical 120 100% 10 (max 16)
     
     
Normal
The user shrouds itself in water and slams into the target with its whole body to inflict damage. This also damages the user quite a lot. II Whirlpool Special Beautiful 35 85% 15 (max 24)
     
     
Normal
The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns. I Withdraw Status Cute % 40 (max 64)
     
     
Self
The user withdraws its body into its hard shell, boosting its Defense stat. All details are accurate to Generation VII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left.