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Ground redirects here. For the Egg Group formerly known as the Ground Egg Group, see Field (Egg Group).

The Ground type (Japanese: じめんタイプ Ground type) is one of the eighteen types. Ground-type moves are super effective against Electric-, Fire-, Poison-, Rock-, and Steel-type Pokémon, while Ground-type Pokémon are weak to Grass-, Ice-, and Water-type moves.

Battle properties

Note: Type effectiveness multipliers may vary in other games outside the core series.

Generation I

Generation II onwards

Additional effects

Ground-type Pokémon are immune to Thunder Wave, unless they are holding the Ring Target, introduced in Generation V.

Ground-type Pokémon are also immune to damage from the sandstorm weather condition, introduced in Generation II. During a sandstorm, Ground-type moves used by a Pokémon with Sand Force have their power increased by 30%.

From Generation II onwards, Ground-type moves cannot hit Pokémon under the effects of the moves Magnet Rise or Telekinesis, the Air Balloon, or the Abilities Levitate or Earth Eater, though all Pokémon except those with Earth Eater lose their immunity to Ground-type moves when they are grounded (such as by holding an Iron Ball or being under the effects of the moves Ingrain (Generation IV onward), Gravity, Smack Down, or Thousand Arrows). Ground-type moves will also affect Flying type Pokémon when they lose their ungrounded status.

Pokémon

As of Generation IX, there are 77 Ground-type Pokémon or 7.51% of all Pokémon (counting those that are Ground-type in at least one of their forms, including Galarian forms), causing it to tie with Rock and Steel as the 6th rarest type after Dragon and Electric and before Dark and Fighting.

Pure Ground-type Pokémon

Half Ground-type Pokémon

Primary Ground-type Pokémon

Secondary Ground-type Pokémon

Moves

As of Generation IX, there are 31 Ground-type moves, which makes up 3.32% of all moves (excluding those that are Ground-type only under certain circumstances), causing it to tie with Flying and Dragon as the second rarest type among moves, with Rock as the rarest.

Prior to changes in Generation IV, all damaging Ground-type moves were physical, but they may now also be special depending on the attack.

Some moves have had their types changed.

Gen Move Category Contest Power Accuracy PP Range Description
I Bone Club Physical Tough 65 85% 20 (max 32)
     
     
Normal
The user clubs the target with a bone. This may also make the target flinch.
II Bone Rush Physical Tough 25 90% 10 (max 16)
     
     
Normal
The user attacks by striking the target with a hard bone. This move hits two to five times in a row.
I Bonemerang Physical Tough 50 90% 10 (max 16)
     
     
Normal
The user throws the bone it holds. The bone loops around to damage the target twice—coming and going.
V Bulldoze Physical Tough 60 100% 20 (max 32)
     
     
All Others
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
I Dig Physical Tough 80 100% 10 (max 16)
     
     
Normal
The user burrows into the ground on the first turn, then attacks on the next turn.
V Drill Run Physical Tough 80 95% 10 (max 16)
     
     
Normal
The user crashes into the target while rotating its body like a drill. This move has a heightened chance of landing a critical hit.
IV Earth Power Special Beautiful 90 100% 10 (max 16)
     
     
Normal
The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
I Earthquake Physical Tough 100 100% 10 (max 16)
     
     
All Others
The user sets off an earthquake that strikes every Pokémon around it.
I Fissure Physical Tough 30% 5 (max 8)
     
     
Normal
The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.
VIII G-Max Sandblast Physical % 3 (max 4)
     
     
1 Other
A Ground-type attack that Gigantamax Sandaconda use. Opponents are trapped in a raging sandstorm for four to five turns.
VIII G-Max Sandblast Special % 3 (max 4)
     
     
1 Other
A Ground-type attack that Gigantamax Sandaconda use. Opponents are trapped in a raging sandstorm for four to five turns.
VIII Headlong Rush Physical 120 100% 5 (max 8)
     
     
Normal
The user smashes into the target in a full-body tackle. This also lowers the user’s Defense and Sp. Def stats.
VII High Horsepower Physical 95 95% 10 (max 16)
     
     
Normal
The user fiercely attacks the target using its entire body.
VI Land's Wrath Physical Beautiful 90 100% 10 (max 16)
     
     
Many Others
The user gathers the energy of the land and focuses that power on opposing Pokémon to inflict damage.
II Magnitude Physical Tough 100% 30 (max 48)
     
     
All Others
The user attacks everything around it with a ground-shaking quake. Its power varies.
VIII Max Quake Physical % 3 (max 4)
     
     
1 Other
This is a Ground-type attack Dynamax Pokémon use. This boosts ally Pokémon's Sp. Def stats.
VIII Max Quake Special % 3 (max 4)
     
     
1 Other
This is a Ground-type attack Dynamax Pokémon use. This boosts ally Pokémon's Sp. Def stats.
IV Mud Bomb Special Cute 65 85% 10 (max 16)
     
     
Normal
The user launches a hard-packed mud ball to attack. This may also lower the target's accuracy.
III Mud Shot Special Tough 55 95% 15 (max 24)
     
     
Normal
The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat.
III Mud Sport Status Cute % 15 (max 24)
     
     
Both Sides
The user kicks up mud on the battlefield. This weakens Electric-type moves for five turns.
II Mud-Slap Special Cute 20 100% 10 (max 16)
     
     
Normal
The user hurls mud in the target's face to inflict damage and lower its accuracy.
VI Precipice Blades Physical Cool 120 85% 10 (max 16)
     
     
Many Others
The user attacks opposing Pokémon by manifesting the power of the land in fearsome blades of stone.
VI Rototiller Status Tough % 10 (max 16)
     
     
All
Tilling the soil, the user makes it easier for plants to grow. This raises the Attack and Sp. Atk stats of Grass-type Pokémon.
I Sand Attack Status Cute 100% 15 (max 24)
     
     
Normal
Sand is hurled in the target's face, lowering the target's accuracy.
III Sand Tomb Physical Clever 35 85% 15 (max 24)
     
     
Normal
The user traps the target inside a harshly raging sandstorm that inflicts damage for four to five turns.
VIII Sandsear Storm Special 100 80% 10 (max 16)
     
     
Many Others
The user attacks by wrapping opposing Pokémon in fierce winds and searingly hot sand. This may also leave them with a burn.
VIII Scorching Sands Special 70 100% 10 (max 16)
     
     
Normal
The user throws scorching sand at the target to attack. This may also leave the target with a burn.
VII Shore Up Status % 10 (max 16)
     
     
Self
The user restores its own HP by up to half its max HP. It regains more HP in a sandstorm.
II Spikes Status Clever % 20 (max 32)
     
     
Other Side
The user lays a trap of spikes at the feet of the opposing team. The spikes will damage opposing Pokémon that switch into battle.
VII Stomping Tantrum Physical 75 100% 10 (max 16)
     
     
Normal
Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed.
VII Tectonic Rage Physical % 1 (max 1)
     
     
Normal
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
VII Tectonic Rage Special % 1 (max 1)
     
     
Normal
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
VI Thousand Arrows Physical Beautiful 90 100% 10 (max 16)
     
     
Many Others
This move can hit opposing Pokémon that are in the air. Those Pokémon will be knocked down to the ground.
VI Thousand Waves Physical Tough 90 100% 10 (max 16)
     
     
Many Others
The user attacks with a wave that crawls along the ground. Those it hits can't flee from battle.
All details are accurate to Generation VII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left.

Changed types

The following moves have had their types changed into Ground.

Abilities

Interacting with the Ground type

A Pokémon with Protean or Libero will become a Ground-type Pokémon if it uses a Ground-type move. A Pokémon with Color Change, Imposter, RKS System, or Multitype will become a Ground-type Pokémon if (respectively) it is hit with a Ground-type move, is sent out against a Ground-type opponent, is holding a Ground Memory, or is holding an Earth Plate or Groundium Z.

Gen Ability Description
IX Earth Eater If hit by a Ground-type move, the Pokémon has its HP restored instead of taking damage.
III Levitate By floating in the air, the Pokémon receives full immunity to all Ground-type moves.
V Sand Force Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm.
All details are accurate to Generation IX games. For details that have changed between generations, please see an individual Ability's page.

Exclusive Abilities

Only Ground-type Pokémon have these Abilities. This does not include signature Abilities.

Gen Ability Description
III Arena Trap Prevents opposing Pokémon from fleeing from battle.
All details are accurate to Generation IX games. For details that have changed between generations, please see an individual Ability's page.

Items

Cram-o-matic

Notable Ground-type Trainers

Main article: Category:Ground-type Trainers

Icons

Core series

Icon fromPokémon Ruby, Sapphire, Emerald, HeartGold and SoulSilver Icon fromPokémon FireRed and LeafGreen Icon fromGeneration IV Icon fromGeneration V Icon fromGeneration VI Icon fromPokémon Sun, Moon, Ultra Sun and Ultra Moon Icon fromLet's Go, Pikachu!; Let's Go, Eevee! Icon fromPokémon Sword and Shield Symbol icon fromLet's Go, Pikachu!; Let's Go, Eevee!; Sword, Shield and HOME (Gen VIII) Icon fromPokémon Brilliant Diamond and Shining Pearl Symbol icon fromPokémon Brilliant Diamond, Shining Pearl, Scarlet and Violet, and HOME (Gen IX) Icon fromPokémon Legends: Arceus Symbol icon fromPokémon Legends: Arceus Icon fromPokémon Scarlet and Violet Tera icon fromPokémon Scarlet and Violet Tera symbol icon fromPokémon Scarlet and Violet

Side series

Spin-off games

In the TCG

Main article: Fighting (TCG)

Due to the decreased amount of types in the TCG, Ground-type Pokémon are generally listed as Fighting-type Pokémon.

Ground-type Pokémon in the TCG are generally weak to Grass and Water with a resistance to the Lightning-type. Fighting-type Pokémon are strong against Colorless, Darkness and Lightning Pokémon, whilst some Colorless and Psychic Pokémon can resist the Fighting type.

Statistical averages

Overall

Stat
Attack: 91.64
Defense: 88.68
Sp.Atk: 62.99
Sp.Def: 68.72
Speed: 61.13
Total: 452.1

Fully evolved

Stat
Attack: 106.0
Defense: 102.66
Sp.Atk: 76.64
Sp.Def: 82.07
Speed: 69.26
Total: 530.25

Trivia

  • Generation I introduced the most Ground-type Pokémon of any Generation, with 14, and Generation VI introduced the fewest, with two.
  • Generations I, VI, and VIII introduced the most Ground-type moves of any Generation, with five, while Generation IX introduced the fewest, with zero.
  • Generation VI and IX are the only Generations to not introduce a pure Ground-type Pokémon.
  • The Ground type has the highest ratio of super effective offensive matchups over resistances; with five weaknesses opposed to two resistances and one immunity.
  • The Ground type is tied with Fighting for the most super effective matchups.
  • In the anime, Ground-type Pokémon's immunity to Electric-type attacks is treated inconsistently, sometimes upheld and sometimes ignored. The anime (in particular Showdown at Pewter City) also implies that Ground's immunity to Electric has a limit depending on the voltage, as Brock's Onix, when first fighting Pikachu, was completely unaffected by Pikachu's electricity, but in the rematch, Pikachu's electric attacks, having been boosted at an abandoned hydroelectric plant, were giving Onix a noticeable degree of pain, although it still was not enough to completely incapacitate it, as well as environmental factors (such as water being sprayed on it).
  • In the anime on multiple occasions, like in Showdown in Pewter City, Sick Daze and Right On, Rhydon!, Ground and Rock-type Pokémon are said to have strong aversion to water and generally being wet. Rhydon is often presented as an exception to this rule due to its ability to use the move Surf.
  • Each type that resists Flying is weak to Ground, and vice versa.
  • More Pokémon are immune to Ground-type moves than any other type, as Flying-type Pokémon and Pokémon with the Ability Levitate and Earth Eater are immune to Ground.
  • Ground is the only type in the Generation II games and their remakes that a notable Trainer does not specialize in.
  • Out of all the types, Ground has the most moves ineligible for Sky Battles, with 12.
  • Ground and Flying are tied with having the fewest notable type specialists, with only five each.
  • The Ground type has been paired up with every other type except for Fairy.

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